So my idea was simple, but also a bit complex. Have you ever watched “The Amazing Digital Circus”? It’s an animated show about an AI prosthetic named Kane who lives in a virtual circus with digital clones of real humans, whom he creates and sends out on adventures every day. So my project was inspired by that.
A digital pet that sends you on adventures that might be useful for real-world productivity, like an over-designed to-do list disguised as some kind of game.
At one point, I gave up on the to-do list and went all in on “creating an adventure,” which backfired a bit. I was using Nemotron 30b
I wanted to create a full-fledged game using 3 types of JS, so I tried various things.
There was a simple long prompt at the beginning, a long prompt explaining what to do and how to do it, and if the model failed, the game often wouldn’t work
I then tried adding the skill card https://github.com/github/awesome-copilot/blob/main/skills/game-engine/SKILL.md to it, but that also failed and the short context window I had set on the model to save compute exploded, but that backfired, so I increased the context window, but that didn’t fix it.
So I used Codex to extract the skill into a single txt file and used RAG on top of that. This worked, but still didn’t give me a fully working game. There was always something wrong and I ended up with a blank screen.
I have now given up and the project exists as something else. A simple HTML toy maker. You can create simple HTML things in one go, but you cannot create games. I’ve used it to create complex things like clocks, to-do lists, Tetris and breakouts https://huggingface.co/spaces/build-small-hackathon/AmazingDigitalPetDentures
I’m currently thinking of pivoting to another idea. I would appreciate any suggestions regarding this.

