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Home»Tools»Build interactive agents in the video game world
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Build interactive agents in the video game world

By February 10, 2025No Comments1 Min Read
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(1) Abramson, J., Ahuja, A., Barr, I., Brussee, A., Carnevale, F., Cassin, M., Chhaparia, R., Clark, S., Damoc, B., Dudzik, A. and Georgiev, P., 2020. Imitation of interactive intelligence. arxiv preprint arxiv: 2012.05672.

(2) Abramson, J., Ahuja, A., Brussee, A., Carnevale, F., Cassin, M., Fischer, F., Georgiev, P., Goldin, A., Harley, T. and Hill, F., 2021. Creating a multimodal interactive agent with imitation and self-teacher learning. arxiv preprint arxiv: 2112.03763.

(3) Abramson, J., Ahuja, A., Carnevale, F., Georgiev, P., Goldin, A., Hung, A., Landon, J., Lillicrap, T., Muldal, A., Richards. B. and Santoro, A., 2022. Multimodal interactive agent evaluation. arxiv preprint arxiv: 2205.13274.

(4) Bai, Y., Jones, A., Ndusse, K., Askell, A., Chen, A., Dassarma, N., Drain, D., Fort, S., Ganguli, D., Henighan, T. and Joseph, N., 2022. Beneficial and harmless assistant training with reinforcement learning from human feedback. arxiv preprint arxiv: 2204.05862.

(5) Christiano, P. F., Leike, J., Brown, T., Martic, M., Legg, S. and Amodei, D., 2017. Advances in neural information processing systems, 30.

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